Sunday, April 30, 2017

Game as Medium

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Shadow of The Colossus 

Write a post that discusses some of the merits of one of your favorite games and why it might be considered "literature."

Shadow of the Colossus was created in 2005 this game is one of the best games I think of all time. The graphic and the game play well made and the animation is high quality because they focused on a very little amount of characters basically they only had to deal with 18 or 19 characters total in their game. While other companies sought out for over 40 characters or more. This game really captures the player in this sense of solitude. The player explores this massive environment that has a whole volume of different environments from a rocky mountain to sand dune to even an old underwater kingdom. 

The main character loses his wife, to a plague of some sort. It's interesting because this man is so small and insignificant to these large giants he is fighting. He brings his dead wife to a temple and will do anything in his power to bring her back, even if it means killing colossal gods.The point of the game is to kill all 16 or 17 of these monsters in order to bring his wife back. There is an anonymous voice that keeps reminding you where to go and who to kill next in metaphors. But lo' and behold this anonymous voice actually can't bring the wife back, but by killing the colossal it actually frees him from his prison, so in a way, he was actually making a deal with the devil. 

I'm not entirely sure how this game may relate to literature but I do know that a problem drives the story, like any good book would have. This formula is in this game too, but as the main hero continues to kill these colossal creatures,  I started to question if it is right to kill them.  He is basically fighting against God in a way for taking his wife.  

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